Snooker And Pool
Copyright/Publisher: Gremlin Graphics, Release Year: 1987,
Genre: Snooker & Pool, Number Of Players: 1 to 4
Gremlin's addition to the range of green baize simulators includes snooker and pool
on opposite sides of the cassette, although control methods and options are the
same for both games.
From the title screen, a one or two player mode is selected, with the computer
providing an opponent at an adjustable skill level from amateur, novice or
A practice mode is also available to sharpen potting skills. Both games are
viewed from the standard overhead viewpoint, with two-thirds of the screen displaying
the table and remaining third containing an information panel.
This shows the players' scores, the current break and highest break, the
current ball in play and on-screen instructions.
Even at the best of times I find snooker a very slow and tedious game, and this
latest budget offering from Gremlin has done nothing to change this opinion.
Graphically the game is okay, with a reasonable representation of a snooker
table dominating the screen and small but clear balls. The familiar control
method is reasonable comfortable in use, but when the desired ball is struck, it
spins around the table in a most unconvincing manner.
The harsh sound effects only help to dampen the already wilting realism. Even
with the addition of the practise mode, I would advise even the budding snooker
players among you to take a good look before you part with your readies.
Snooker simulations have never worked well on the 64, and this is no exception.
The lack of realism os both striking and annoying. Graphically it's pretty poor:
the brown border is horrible, the balls aren't particularly bright or large and
the whole game has a simplistic, coarse feel.
The sound is abysmal: the noises fail to mimic the delicate click of ivory and
subtle sounds of ball striking cushion. A serious flaw is the small ball size
which renders the angles of collision imprecise - it's too often a case of luck
rather than judgement and the speed with which balls move after collision is
frustratingly inaccurate. Not a very worthy purchase, I'm afraid, even for the
blue chalk brigade.