Street Fighter |
Copyright/Publisher: Capcom/Go!, Coding By: Tiertex Limited,
Release Year: 1988, Genre: Fighting Sports, Number Of Players: 1 or 2
Illegal street fights have become an international 'sport', and fighters from
across the world are more than ready to take on any challenger. Ryu, a pugilist
of Oriental origin, has set himself the task of taking on the best fighters
from five countries to become the world champion street fighter.
Each contest is set against a horizontally scrolling background which contains
the typically cosmopolitan landmarks that determine the opposing psychopath's country
of origin. Both Ryu's own and his opponent's energy levels are displayed as
horizontal bars, which are reduced in stature with every blow received.
Being well versed in the art of beating people to a pulp, Ryu has an array of
offensive punches and kicks at his disposal as well as dodging manoeuvres, all of
which are accessed using joystick or joystick and fire button combinations.
Each bout is timed and the loser is the first to have all the stuffing (or the
energy) knocked out of him. If neither fighter is horizontal at the end of the
time limit, the one with more energy is judged the winner.
Even if Ryu loses one bout, he still has the chance of victory, as the winner
of the match has to be victorious in two rounds.
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Gordon Houghton |
After the great playability of GO!'s Bionic Commando, I was quite looking forward
to one of the kings of arcade beat'em ups, Street Fighter. However, though by no
means a complete disaster, this release is the return of the bad arcade conversion.
I gained only partial control of my badly drawn, badly animated on-screen
counterpart, so progress through the enemies was slow to say the least. I think
if joystick control and response time were tuned up, graphics could be ignored
and Street Fighter could become a very enjoyable game. If you're a big fan of the
arcade version, you might like to consider buying this, but don't expect
value for money. For the best unarmed combat game, play IK+, and if it's large
fighters you want, then look at Bangkok Knights.
There is a US conversion of Street Fighter which will probably be released,
but until then at least, sit tight.
|
P.G. |
I've never actually played the arcade version of Street Fighter, and I can only
really compare the Commodore conversion with the original on the basis of their
graphics. Obviously they could never come close to the arcade's graphics, but
GO! could have done a much better job.
Blocky, ill-defined sprites and few frames of animation hardly do justice
to one of the nation's favourite coin-ops of last year. A hit is shown as a
balck character square - not exactly state of the art!
Joystick control interferes with gameplay considerably; response is slow and
waggling is needed to make any attacking move, let alond the one you wanted.
I consider Street Fighter to be a great conversion licence wasted. Go(!) elsewhere
for beat'em up thrills.
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