Super Scramble Simulator - Budget Release |
Copyright/Publisher: Gremlin Graphics Software Ltd/Magnetic Fields, Programmed by: Shaun Southern,
Graphics by: Andrew Morris, Release Year: 1989, Genre: Motorcycle Sports, Number Of Players: 1 or 2
If you ever saw the old TV series, 'Kick Start' you'll know what motorbike scrambling's
all about. In Super Scramble there are 15 tough courses with incredibly steeps
hills to climb and classic obstacles like logs, skips, cars and even lorries.
You need precise control over your bike to avoid stalling, crashing into
obstacles, skidding or landing awkwardly - all of which remove valuable seconds
off your time limit.
As well as accelerating/braking you have three gears (fire with up/down) and
you can lift the front/back wheel (fire with right/left). Moving the joystick
vertically affects your positions on the plan view below the main side-on display.
The C64 version was coldly received in Issue 52, with Phil annoyed at 'the
way the slightest error in your riding is mercillessly punished.' Stu found
the game far inferior to the classic budget game Kikstart 2 (written bt the same
author, Shaun Southern), replacing the two-player option with 'mediocre graphics
and three gears which add nothing to playability'.
Still, Phil thought it 'would have been a fair budget release' and even now it is,
you'd still do better to try and get hold of Mastertronic's Kikstart 2. It's a
tough, frustrating game that's not that fun to play, particularly with dull graphics,
although when you are playing there is a kind of compulsion to completing the courses.
On the Amiga, the gameplay is even more frustrating and makes very poor use of
the machine. Moreover, for such a simple game the need for two disks and lengthy
accessing simply defies belief.
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