Touchdown Football |
Copyright/Publisher: Electronic Arts/Imagic, Release Year: 1986,
Genre: American Football, Number Of Players: 1 or 2
Touchdown Football gives the user a direct hand in the play by letting him or her
take direct joystick control over one of the players. The match is played over a
scrolling panoramic pitch, with the duration of each quarter set between five and 15
minutes. As soon as the time factor has been decided the players appear and a coin
is tossed to determine who kicks off.
Play action is chosen by moving the joystick in one of eight directions each signyfying
an action, and pressing the fire button selecting it. From this choice another eight
specialised moves are made available and one is selected in similar fashion.
When the move has been planned it is started with a press of the fire button.
The ball is thrown to the quarterback, who catches it automatically. Joystick control
is then handed to the player, who can move the sprite anywhere on screen. Pressing
the fire button throws the ball to the player defined in the options screen.
When on the defensive, one of the linebackers is placed under joystick control.
On paper, this looks like something really special, but unfortunately it just
doesn't hang together at all. The graphics are nothing short of appalling - the
players look like a convention of hunchbacksk, the animation is poor and the scrolling
is reminiscent of a major earth tremor.
The response to joystick is very sluggish indeed and consequently the program
is frustrating to play. What the programmers are trying to achieve is admirable,
but unfortunately the playability element has fallen somewhere along the wayside
- a shame because the construction and presentation is otherwise neat.
Julian Rignall
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Paul Sumner |
I'm not very impressed with this ugly simulation. The graphics are chunky and the
player's animation is unconvincing. Play is slow, and despite the easy to use menus
I still found myself getting frustrated. The arcade section fails miserably, and
you're left with a pretty unconvincing and unaddictive simulation.
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