Uchi Mata |
Copyright/Publisher: Martech, Programmed by: Andy Walker and Paul Hodgson,
Release Year: 1986, Genre: Fighting Sports, Number Of Players: 1 or 2
Oriental martial arts have been around for centuries. Karate, Tai-Kwon-Do, Kung Fu and Kendo
all rely on strength and dexterity with some form of weapon, ranging from rice flails to a
clenched fist. However, lights out of an opponent, Judo relies solely on using the strength
and weight of an opponent against them.
Uchi Mata offers you the chance to throw either a computer or human controlled opponent
around the screen in aseries of bouts, scoring points in much the same way as Brian Jacks would
in a live contest. Each bout is played over two minutes and points are scored by successfully
throwing the opposition.
All throws are executed by moving the joystick in more then one direction, a soirt of sweeping
action. However, before your opponent can be thrown you have to get a good grip, done by quickly
pressing the fire button when in range. Once a successful grip is made, a 'grip light' is displayed
to signal that you must attempt to perform a throw. If a move is not executed as soon as the grip
light appears then another attempt has to be made at gaining a good grip.
Once a throw has been performed, the referee appears in the top right hand corner of the screen
with his hand outstretched to indicate how many points have been awarded for the throw. Either
three, five, seven or ten points are given, depending on how your opponent lands. If you manage
to perform a perfect throw, ie: the opposition lands falt on his back, then a full ten points are
awarded and the bout is over. Otherwise, the player with the most points is declared the winner
when the time limit expires.
Whenever a move is made by an attacking player, the defending player can counter it if he is
fast enough. If the defending player is actually thrown, then a quick wiggle on the joystick
in the right direction will have him landing on his feet.
Only four major moves are provided in the instructions, but by using the training option it
is possible to discover undocumented throws and practice defensive moves.
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R.E. |
I always thought International Karate was the bees knees of beat em ups, as it was one of the
only game where one particular move couldn't be repeated to send your score spinning forward.
In Uchi Mata the throw isn't quite so important, but a good grip is. Far more skill is
required in performing a throw in Uchi Mata than in any other beat em up, it's not just fast
reactions and quick thinking which are involved. The idea of a training mode is very sound
as it allows you to learn some of the more impressive throws which are not given. Uchi Mata
is a game for quick thinking throwers not snap hapy chappies with bash happy choppies.
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Julian Rignall |
When this first came in it seemed really impressive with its wealth of moves, excellent animation
and all. On playing I became a little disillusioned: it seemed too easy and opponent after
opponent fell to the same move...how boring. Was it another case of the Fist syndrome? No!
After watching and playing a few more games it became apparent that the third dan opponent
was just about impossible to beat without learning some of the defensive moves - so much for the
safe move! Later opponents are really challenging and the game becomes totally addictive as you
battle to get a good grip or break your opponent's. The two player mode is great fun too,
especially if both are proficient at the game. Great stuff, highly recommended to all fighting
game fans.
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Gary Penn |
At first Uchi Mata seems confusing and unplayable. It's not until you thoroughly read the
instructions and begin to use a couple of simple moves that you get into the swing of things.
Then, you can really appreciate the game.
This isn't a straightforward beat em up, there's a lot more to it than simply pressing the
fire button and moving the joystick in one direction. A good grip is important, as is the
position of your feet, and the moves have to be performed quickly and precisely. A great deal
of skill is involved in actually grabbing the opposition and gaining enough of an advantage
to throw him.
It's fairly easy to get to third Dan with little knowledge of attacking or defensive moves,
but to become proficient and progress past third dan it's essential that you have a thorough
understanding of defensive moves. Successfully performing a throw is extremely gratyfying
and highlt rewarding. The player aren't very well drawn, but they move superbly and add to the
overall feel of the game. The spot effects are functional and the music is fitting but irritating -
fortunately it can be turned off. Overall, Uchi Mata is a classy, playable simulation which will
certainly apperal to those interested in the sport.
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