Knight Games
Copyright/Publisher: English Software, Original Concept: Philip Morris,
Programmed By: Jon Williams, Graphics By: Colin Brown, Music By: David Whittaker,
Release Year: 1986, Genre: Multi Events, Number Of Players: 1 or 2

INTRODUCTION

A Medieval Challenge for your computer. English Software brings you medieval combat to life, giving you the chance to become an Olde English Knight, challenging your skills in 8 exciting events including:

Sword Fighting 1
Duelling Axemen
Archery
Quarterstaff Bashing
Crossbow Shooting
Sword Fighting 2
Ball and Chain Flailing
Pikestaff Contests

KNIGHT GAMES lods in 8 separate parts and features:
One and Two player combat modes.
Evocative medieval-style hi-resolution graphics.
Hundreds of different sprite positions.
Exciting medieval-style music, specially composed for KNIGHT GAMES.
Joystick and keyboard operation (Amstrad)
Joystick operation (Commodore)
Selectable skill levels.

FOR FULL LOADING INSTRUCTIONS and JOYSTICK/KEYBOARD CONTROLS SEE REVERSE SIDE.

KNIGHT GAMES OBJECTIVE:

In the 6 combat events, your objective is to win as many roses and shields as possible off your opponent, within the selected time limit. In the archery and crossbow events, you must score as meny direct hits as possible.

Amount of time left is indicated by the burning candle.

KNIGHT GAMES loads from cassette in 8 separate stages, with four differant events on each side of the cassette. Always load in the first program on the cassette first, which is the menu selection program, before selecting a particular event. Use the cursor keys or joystick to choose which event you wish to select, then press the SPACE BAR to load. Follow the same procedure for disk loading.

IMPORTANT NOTE: Always remember to leave your tape recorder on play when making your selections.

When the selected game has loaded, you will be presented with an OPTIONS SCREEN. Use the cursor keys or joystick to select your games options, then press ENTER/RETURN key to select that option.

WHEN you have finished choosing your options, select the START GAME option and hit the ENTER/RETURN key.

CONTROLS:
RESET GAME: Restore Key
FREEZE GAME: Press the H key, then press again to re-commence play.

COMMODORE 64/128 LOADING INSTRUCTIONS:

Cassette: INSERT SIDE A, then type LOAD, press play, then hit the RETURN KEY, SIDE A contains the menu program.

Diskette: INSERT SIDE A, type LOAD"KNIGHTS",8,1 then hit the RETURN KEY. SIDE A contains the menu program.

SCORING IN THE SIX COMBAT EVENTS:

ROSE = 25 points
SHIELD = Ten roses = 250 points
BONUS = 100 points/per shield remaining before time runs out.

SCORING IN ARCHERY and CROSSBOW EVENTS:

ARCHERY = 50 points/wooden horse hit
CROSSBOW = 35 points/small target hit
CROSSBOW = 25 points/larger target hit
CROSSBOW = 15 points/largest target hit

KNIGHT KNOCKOUT BONUS = 5000 points
(For removing all opponent's shields within the time limit)