Techno Cop
Copyright/Publisher: Gremlin Graphics, Programmed By: Dave Roach, Dan Roach, Chris Gray,
Graphics By: Nick Gray, Designed By: Gray Matter, Imagexcel, Music By: Ben Daglish,
Release Year: 1989, Genre: Weird Racing, Number Of Players: 1

Scenario
A dangerous crime stopping adventure...

You're a Technocop, a member of the most elite crime fighting force in the country called the ENFORCERS. Your mission is to capture, at any cost, ruthless criminals who paralyse the city unless you stop them.

Before you start on your journey you are equipped with the laetst crime fighting equipment. At your disposal are a computer wrist watch, a high power criminal radar locator, a snare net gun, and a .88 magnum pistol and you will be driving the force's newest high speed pursuit-and-destroy vehicle - the VMAX twin turbo interceptor.

You're on your way to thwart the operations of a sinister organised crime empire known throughout the world as Death on Arrival (D.O.A.). Speed down treacherous highways, encountering attacking D.O.A. cars. Use the extensive weaponry built into your car to destroy them. Depend on your criminal locator to tell you there is a crime in progress, giving you the time needed to arrive at the scene in order to apprehend a vicious criminal. Rush to the scene to make it, but don't lose control of the car and avoid getting hit by attacking D.O.A cars!

Once there your crime computer shows you the face of a wanted D.O.A. criminal on the screen. Your assignment, as you leave your car to enter the building where the criminal was last reported seen, is to capture him dead or alive as instructed by the crime computer.

Using your criminal radar locator and computer wrist watch, you carefully search through a maze of dilapidated interiors of the building to find the culprit. Just getting around in the building is tough enough, with broken floors to fall through if careless. Worse yet, D.O.A. thugs abound, eager to wreak havoc on your search. Be careful!

Once you've successfully completed that assignment, get back into your VMAX and drive on to your next assignment.

Controls
The game is controlled by either keyboard or joystick. The keys used are shown upon loading.

The SPACE BAR/key has 2 uses:
whilst driving VMAX - fires a NUKE-EM missile (see later)
whilst in a building - toggles between net gun and .88 magnum

The game can be paused by pressing P, press P again to continue.

To quit the current game press Q whilst paused.

Weapons
You start the mission with a 20mm cannon mounted to the roof of your VMAX. This weapon allows you to shoot attacking D.O.A. cars, three hits to destroy a car.

During the game extra weapons are awarded for the successful completion of some elements of your mission.

For arriving at the scene of the crime within the time limit, TWICE an extra weapon/gadget for the VMAX will be awarded. These are:

DUAL STAGE TURBOCHARGER:
Gives VMAX greater acceleration.

HIGH POWER MISSILE LAUNCHER:
One shot of this powerful weapon destroys any D.O.A.cars completely

HYDRAULIC SIDE RAMS:
These side rams reduce the damage done to VMAX by D.O.A. cars and increases the effect of ramming them.

Each time you successfully kill or capture the D.O.A. criminal as instructed by your wrist computer you will be awarded with 3 NUKE-EM missiles. These are very powerful and when used destroys all D.O.A. cars in view at that moment (a smart bomb). Use sparingly as a good supply of these help on the later levels.

Gameplay
Control of the Car:
UP - Brake
DOWN - Accelerate
LEFT - Steer Left
RIGHT - Steer Right

FIRE: Fire weapon
SPACE: Fire NUKE-EM missile

Try to remain on the roads as VMAX will slow down and suffer damage if you go onto the verge at speeds above 60 mph. Avoid smashing into objects on the side of the road as this also results in damage. Damage is also sustained by ramming or being rammed by D.O.A. cars, if you have the side rams then this damage is much reduced. The current damage state is shown on the damage meter if this meter reaches 0% your VMAX is damaged beyond repair and your mission is over.

As you near the scene of the crime a series of messages will appear just above the panel telling you the type of crime being committed and give you your instructions on how to deal with the criminal. Just before you reach the scene of the crime a picture and info about the criminal and shortly after VMAX will go into auto and pull over to the scene of the crime.

Control Of Technocop
UP - Jump/enter lift/lift direction
DOWN - Crouch/pickup/lift direction
LEFT - Move left
RIGHT - Move right
FIRE - Fire weapon - GUN/NET
SPACE - Toggle between GUN & NET

On entering the scene of the crime, the timer will be reset to show how long you have to find the criminal and the radar will show you in which direction the criminal is, however, there may not always be a direct route. Throughout the building there are thugs determined to make your life difficult, they come out of doors and try to kill you shooting, throwing axes etc. You must avoid or shoot these thugs or they will kill you - so keep your wits about you.

Be careful as there are civilians in the house (he looks like a hiker with a cap and a large backpack) and shooting them results in a time and/or life penalty.

To kill a thug turn to face him and fire repeatedly - one hit will merely make him retreat off screen to come back again. It is possible to net a thug, however, as you have a limited supply of nets for each building wasting these on thugs is pointless unless you have already captured the criminal.

When the thugs/criminal hit you with their missiles then some of your life will be lost as will be seen on the life indicator. Should this five mark indicator run out then you have died and the assignment is over.

To jump push the joystick up for a standing jump - useful to avoid thug and criminal missiles. To jump whilst walking push diagonally up and in the direction of walking - useful to avoid missiles, jump over thugs/criminal and jump over holes in floors.

If you walk into a hole in the floor, you will fall through until you land on a floor - this can be advantageous as well as a nuisance. Beware not to fall more than one floor as this will result in loss of life.

To use a lift stand in front of the lift and push up - the lift doors will now open and you will walk in. As soon as you begin to walk in hold the joystick up or down depending on where you want the lift to go - if the lift cannot go in the requested direction, it will go in the other direction; lifts do not always run the height of the building and a combination of lifts may be needed to reach the required floor. To exit a lift, hold the joystick left or right as you near the floor you wish to leave at - if the lift reaches the end of its shaft it will stop and let you out automatically.

Whilst in the house you may find items to be collected; these include:

Bag of money - gives bonus points.
Boy in box - freeing boy gives bonus points.
Tool box - will repair some damage to VMAX.
First aid box - Gives you back some of your lost life.

To collect these items move to the item and pull down.

If you do not find the criminal in time he will escape from the building and you will be told to go back to VMAX.

Once you have found the criminal take extreme care as he will fire deadly missiles at you which will kill you and allow him to escape. Dodge the missile by jumping over/ducking under whilst shooting him to reduce his strength. To kill him continue shooting until he dies. To capture him shoot until his strength goes into the red then change to NET and continue to shoot until he is engulfed in the net then walk up to him and pull down to capture him. Only by shooting to reduce his strength can he be netted.

Capturing a criminal correctly results in bonus points, NUKE-EM missiles for VMAX, and a promotion.

The object of the game is to achieve as high a rank as possible and score as many points as possible to get onto the high score table.

The Control Panel
On the panel at the bottom of the screen is all the information about the state of your assignment.

On the right are the MPH and RPM indicators which tell you the car and engine speeds respectively. Below these is the score which shows how many points you have earned on your quest so far.

Just to the left of the score is the gear indicator which shows the current gear selected by the automatic gearbox.

On the left of the panel is the computer wrist watch. The blank area is where a picture and information about a criminal appears during your assignment. To the right of this there are the radar and time indicators, the radar shows the current direction to proceed in to reach the criminal or exit as required. The timer shows the time allowed to reach the scene of the crime and then shows the time within which you must find the criminal.

To the left of the timer/radar indicators are the GUN/NET indicators and the jump meter. The GUN/NET indicator shows which weapon is selected and the jump meter shows how much jump energy you have left.

Below the blank area of the wrist watch is the lives indicator which shows how many lives you have left.

At the bottom on the left is the NUKE-EM missile indicator which shows how many NUKE-EM missiles you have, if you have more than 9 the indicator will continue to show 9.

On the right of the NUKE-EM indicator is the DAMAGE indicator which shows the current state of repair of VMAX. This meter changes into the villain health meter when you enter a building.

Entering Your Initials In The High Score Table
Upon achieving a top ten score the score table will appear with your score in the correct place in the top ten. Alongside the score are the 3 initials - these will be the last initials entered or NEW if it is the first high score to go in.

There will be a flashing ? on the first initial - press the letter you wish to enter there and the ? will go onto the next character. Once you have entered the 3 initials the cursor will appear back on the first letter. If you made a mistake just enter your initials again.

When you have entered your initials, just press ENTER.

Scoring
30pts Hitting a D.O.A. car with a missile.
50pts Shooting a thug.
400pts Destroying a car.
500pts Awarded along with bonus car items.
600pts Bumping a D.O.A. car off the road.
750pts Destroying D.O.A. cars with NUKE-EM missiles.
1000pts Picking up an item in the buildings.
5000pts Dealing with criminal as ordered.
8000pts Bonus given for arriving in time twice if all extra car items have already been awarded.
10000pts For finishing the game + 10000 pts for each criminal dealt with as ordered.

(c) 1988 Gremlin Graphics Software Limited.